Text-to-Movie



About the Web 2.0 tool

  • The Xtranormal Web 2.0 tool is an interactive tool that creates animations with 1 or 2 actors.
  • An account does need to be made with an email address to use this Web 2.0 tool.
  • There are some limitations to the range of free characters, voices, scenes and soundtracks that can be used. However, it is possible to pay for the Web 2.0 tool equivalent of money called xp.
  • Read carefully through the “forums/solutions/what am I paying for?” thread for the question about being an educator and the provision of free credit (xp). Verification that you are an educator is required. Registering with an .edu email account will suffice.
  • Others are able to view the animations in your account only by sharing the link/URL via an email or by sharing it on facebook, twitter and YouTube. The embedded code can also be placed in blogs and wiki’s.
  • A script is then written for each character and has the ability to include, camera angles, sound effects, pauses, animations, expressions, looks and pointing.
  • As the script is written it can be viewed and edited. The animated movie can be saved and completed at a later date. Once the animated movie is completed it can then be published to your account and shared if you like.
  • A high resolution file of your animated can be requested and saved to your computer. This can take several hours to be made depending on the demand on the site.


Analysis of the Web 2.0 tool: XtranormalThroughout the creating of the Xtranormal Text-to-Movie, students will work through the six categories of Bloom’s revised Taxonomy (2002). 1. Recalling the information/dialogue to go into the script, 2. Understanding the genre of a movie, it’s cues, pauses, camera angles etc, 3. Applying the features/variables within the Web 2.0 tool, 4. Analyse the progress to ensure that it is on target, 5. Evaluate the structure and amend it where necessary, 6. Create an entertaining and informative Text-to-Movie animation.

Learning Environment Example
Subject: Senior Graphics, QSA Syllabus (2007)
Contextual unit: Built Environment – 12 weeks
Industry context: Residential Housing
Product focus: Holiday Beach Hut
Target audience: Potential Home Owner
Purpose: To provide an authentic interview with a client to determine the features and design of their Holiday Beach Hut.
Assessment Item: An animated interview to be included in the planning stage of the Context-Based Folio

The planning stage of the implementation model lends itself for students to present their design ideas for a holiday beach hut in an interesting and unique visual/auditory animation movie in the context of a client interview. This provides authenticity to the task (1999).



Journal References
Krathwohl, D.A Revision of Bloom's Taxonomy: An Overview. Theory Into Practice, Autumn2002, Vol. 41 Number 4, p212-218.

Electronic References
Kearsley, G. & Schneiderman. (1999). Engagement Theory: A Framework for Technology-Based Teaching and Learning. Retrieved from http://home.sprynet.com/~gkearsley/engage.htm

Government & Legislation References
Queensland Studies Authority (QSA). (2007). Graphics: Years 11&12 Senior Syllabus. Retrieved from http://www.qsa.qld.edu.au/downloads/senior/snr_graphics_07_syll.pdf